So, January is behind us, and I made it. Admittedly, the goals I set for myself were not the loftiest, but a person has to start somewhere. It would have been rather demeaning to have failed on my maiden voyage. So, this is how things shook out.
Sunday, January 31, 2010
January Goals: COMPLETE
So, January is behind us, and I made it. Admittedly, the goals I set for myself were not the loftiest, but a person has to start somewhere. It would have been rather demeaning to have failed on my maiden voyage. So, this is how things shook out.
Wednesday, January 27, 2010
The Most MASSIVELY EFFECTIVE First Impressions Allowed by Law
Monday, January 25, 2010
You'll never work in this town again: Kung Fu Chaos
and
as American analogues, maybe they could stand to be taken down a peg. Just sayin'.
Sunday, January 24, 2010
Free at last! Free at last!
So I finished Dragon Age this weekend. This was a momentous event for me, and I am no stranger to finishing hefty games.
The thing about finishing Dragon Age that gave me such elation is that I can walk away from it. I started playing Dragon Age on November 27th 2009, I finished January 23rd 2010. My final save clocked in at 107 hours 58 minutes. Now I know that I played this longer than the vast majority of people who have finished and enjoyed it, but I skew towards completionism in my gaming.
I really enjoyed this game, especially the end sequence (more on that to come). Games like Oblivion and Fallout 3 have helped break me of my completion compulsion to some degree. For some reason though as large as Dragon Age is, it is sliced up in a way that my compulsion took over. These are the thoughts that went through my head hundreds of times.
Why shouldn't I clear this map before loading to the next area?
Who knows what could happen if you talk to this person?
I know you haven't had a good loot drop in days, but killing this guy will be different.
I came away feeling relieved to be finished with Dragon Age because I really started resenting the hold it had on me, and it was starting to sour me to it. My 'pile of shame' (games that I have but haven't touched yet) has grown out of control. I would think about all these other games that I could, and should, be playing and it would bother me. Now in retrospect I think about how many of those games I could have finished in the 108 hours Dragon Age took from me. I seriously wonder if it was worth it, regardless of how much I enjoyed the game.
The real dilemma of all this is that Mass Effect 2 is coming out this Tuesday. Another huge Bioware RPG... I have been really excited about it, despite my issues with the first one. I can't believe I'm saying this, but I think I'll pass for a good long while on it. I feel like a man who has just broken himself out of shackles and chains. I just can't allow myself to be strapped into a new set, even if they are made from stylish moon rocks... Maker give me strength!
The most Bionic of all FINAL JUDGEMENTS
So, that was fast. It's as though Bionic Commando and I hardly knew one another. Yet, we've grown so close during our time together. So close, in fact, that I'm ready to open with THE BAD.
.
Thursday, January 21, 2010
The Most Bionic of All First Impressions
So I've crossed the threshold. There's no turning back now. It's just me, Mike Patton, bad dialogue, and the post-apocalypse. Yea, truly, this is the Age of Bionic Commandos.
So far, the game really doesn't seem to be as bad as reviews make it out to be. It's true that things like Radiation and Water make for piss-poor, frustrating border control, but it skews close enough to a challenge than it does cheap frustration for me to forgive it. If, in my initial couple of hours, Bionic Commando suffers from anything, it's from simply being mediocre. I'm beginning to think that I've been spoiled for far too long with AAA titles that I can't just step back and enjoy a B-grade game every now and then.
I have to say, the swing mechanics have been pretty fun so far. Unlike my experiences with Mirror's Edge, where the parkour was only fun when you could keep the momentum going, Bionic Commando's swing isn't nearly as hard to sustain. It can, actually feel pretty badass, when I've really got my mojo going.
I can't tell if the story really is awful, so far, or if it's just the dialogue. I can't quite put my finger on it, but it's reminding me of something. Everything is constructed to be spat, bitterly by people who're far too aloof & hate the ever living daylights out of everyone forever. On the other hand, hearing my main man Mike Patton trying to deliver these shit sammiches has been making me laugh a lot.
I keep hearing that there's some crazy twist coming up. Can't wait to get to it.
Tuesday, January 19, 2010
You've let me down, America
Monday, January 18, 2010
BRUTAL JUDGEMENT
Saturday, January 16, 2010
Brutal Legend: Supplemental
Brutal Legend and I have spent a great deal of time together these past two days. One would infer from that, that I'm really enjoying the game. This theoretical one would be fairly close to the mark, but not quite on target.
I spent several hours yesterday tracking down as many of the collectibles in the world as I could find. Freeing Dragon Statues, viewing Legends, hitting side quests, and purchasing garbage from Ozzy. Much of that can get fairly tedious, but the rewards are almost always worth the work. Most noteworthy is how much of what you do on the collectibles side gives you tiered benefits and upgrades. My favorite of all, so far, are the Legends which give you insight into the background lore of the Heavy Metal world. Oddly enough, everything I've done outside of the single player campaign has been monumentally more rewarding than what I've done inside of it.
The Stage Battles are still something I really don't look forward to. I'm not mad at the game for including them anymore. There's actually an interesting structure and balance to them that can, under certain circumstances, make them suspenseful and challenging. Unfortunately, the clumsy mechanics more often than not simply make them frustrating.
All in all, I'm enjoy-hating the game. I'm enjoying the story a fair deal. It's gotten a bit more serious than I'd been led to believe it would be, but it's still engaging even in this fashion. The games greatest strength is still it's setting. Games, in general, should really take some notes from Brutal Legend on how to build atmosphere.
I'm getting the feeling that I'm quite far into the game, so look forward next time, kids, for my earth-shattering FINAL THOUGHTS!!!
Friday, January 15, 2010
The greatest stories that have ever Ben written
This article at Kotaku caught my eye today. It's about the Writers Guild of America and the fact that they now award honors in the video game writing space. Specifically, this year's nominees are:
Assassin's Creed II, Story by Corey May, Script Writers Corey
May, Joshua Rubin, Jeffrey Yohalem; Ubisoft Entertainment
Call of
Duty: Modern Warfare 2, Written by Jesse Stern, Additional Writing
Steve Fukuda, Story by Todd Alderman, Steve Fukuda, Mackey McCandlish, Zied
Rieke, Jesse Stern, Jason West, Battlechatter Dialogue, Sean Slayback;
Activision
Uncharted 2: Among Thieves, Written by Amy
Hennig; Sony Computer Entertainment
Wet, Written by Duppy Demetrius;
Bethesda Softworks
X-Men Origins: Wolverine, Script Writer
Marc Guggenheim; ActivisionNow, I can't speak on behalf of Wet or Assassin's Creed II, because I haven't played either of them. I have heard an overwhelming amount of feedback on both titles that would lead me to believe that one is written exceedingly well, and that one's story isn't fit to line a birdcage. I'll leave it up to you to puzzle out which is which. I will say that, out of the other three titles, I believe that one, unequivocally, deserves to be there, one is arguable, and that friggin' Wolverine is a whiff as a choice.
Now, please believe, I genuinely enjoyed Wolverine: Origins. It was a lot of visceral fun. The story was nothing to write home about & the dialogue did little to move me. Uncharted 2 was about as good as you can get for a current video game, dialogue-wise. As for story, it was exceptional, except for a little deus ex bit at the end which parallelled problems I had with the original. Modern Warfare 2, however, is the most interesting choice of all, to me, because it really calls into question what the Writers Guild's criteria is for what makes good video game writing.
Now, I know giving MW2 the biz for having a meat head story is the hip things to do these days, but I believe that most people who have their heads on straight can appreciate the story for action-movie fun that it is. That's not to say, however, that should necessarily earn it best writing accolades. I mean, those of us who've gone the distance in single play can attest that the game does get a little ridiculous toward the end. On the other hand, I do have to admit that the dialogue in the game never feels stilted or forced, and the military jargon always sounds genuine and flows well. I'd personally like to know what the WGA bases it's picks upon. Honestly, so far as I can tell from poking around at the WGA website, their criteria seems to be based upon what's popular.
So I ask, what does make a game's writing exceptional? Dragon Age's various and sundry stories are by and large engaging. However, due the poor graphics engine and the fact that the protagonist you play always stares stupidly at whomever they're talking to, I've often felt myself pulled out of the experience.
How about Brutal Legend? True, the gameplay misses the mark by a fairly large margin, but I've found the writing thus far to be both creative in regard to story, and endearing when it comes to dialogue and character development.
Finally, how can Telltale Games and their work with Wallace and Grommit, Sam & Max, StrongBad, and the Monkey Island series not get a single nod? What, does the same Comedy Curse that plagues film apply to games as well?
Really, this business is just another example of how the "outside world" still can't quite get it's head around video games. I have to admit, considering the list, I'm surprised that Wii Sports doesn't somehow get nominated every year.
Oh, and for those in the know, remember: Never go full retard.
Thursday, January 14, 2010
Gran Turismo 5 Delay... Again
Personally I have never really been hooked on the GT series. I never liked the sense of speed (or lack there of) or the hundreds of Honda Civics in the game. I'm sure another delay sucks if you are a fan of the game, or maybe after so much abuse you just can't react anymore.
It has now been in development since before it was announced in 2006, they have already charged fans $40 to play a demo version in Gran Turismo 5: Prologue that came out in April of 2008.
Something in me can't stop laughing at the 15 car pile-up that development and marketing of GT5 has become.
Wednesday, January 13, 2010
Splinter Cell: Conviction delayed to April
Tuesday, January 12, 2010
I miss pinball
Saw on Kotaku today, that in celebration of the painfully unnecessary Ninja Gaiden Sigma, that a new Gaiden-themed table is being released for Zen Pinball on the Triple. I curse this, being a Pinball FX loyalist, and also being someone who eschews downloading anything for the Triple, as it is a rocky garden where my gaming seed shall find no purchase.
It also illuminates another troubling trend with Zen Studios. That of the over-the-top table. The third, and final, reason I prefer Pinball FX to Zen Pinball, is that Zen marked a turn for Zen Studios who had, until then, created tables which were, reasonably, realistic.
I've been a fan for, pretty much, all of my gaming "career". Sure, arcade games greater influence cannot be denied, but I always had a special place in my heart for bangin' the ol' silver balls around a bit. My love for them only amplified when I was in High School. I had a job at at the Carmike 6 Theaters which featured two rotating arcade cabinets and one rotating pinball table. During my tenure there, we had two tables. One was a bass fishing-themed one, of which I cannot remember the name. That one, one of the employees figured out a way to lift the speaker on the bottom of the table and get free credits. The guy who rented the tables to us nearly crapped a kitten and chewed out the staff for a half an hour when he found out. The other table, was the classic Addams Family table, themed after the Raul Julia epic.
I always found myself charmed by the just-above-NES pixellated movies displayed on the score screen, the cheapy, Billy-Bass-like rubber fish robot, and effects like the lighter "Ghost Ball", on the Addams table. When playing Pinball FX, I enjoyed that all of their tables, though the technology could do otherwise, restrained themselves and delivered an authentic experience. I liked the fact that the tables would, occasionally, glitch on me when the ball would get stuck after getting knocked into an area that wasn't intended to hold the ball and I'd have to tilt hard to get the ball back. I had always liked the idea that I was playing a machine made of physical parts that were just as fallible as my own meaty frame.
Zen Pinball, however, bucked this trend with features like over the top cannons, balls coming out of places that, mechanically, didn't make sense, and an ever-sodding voodoo drummer. It's the last thing that bothered me the most. Recently, an "Earth Defense" table was released for my darling Pinball FX and an enemy robot was the main feature of that table. Don't get me wrong, I don't mind a robot. I was in love with a pinball-fish robot for the better part of a year or so. I just want one that moves, talks, emotes in a manner I deem realistic.
This post has become a ramble, and I apologize for it. It's a TESTAMENT to my love of the mostly-dead art of the physical Pinball table. Pinball FX had shown me that the sort of table I love still had a place in the digital world. I'm afraid, however, with the way that Zen Studios is trending, that my love is not in the majority. I still enjoy these overblown tables, like the Earth Defense and the upcoming Ninja Gaiden table, I just hope that Zen and other studios willing to produce digital tables will toss me the occasional throwback bone.
Saturday, January 9, 2010
Thursday, January 7, 2010
Microsoft is after my heart, yet I worry.
Enjoy the Silence
Wednesday, January 6, 2010
MY EARS!!!
Pro tip for podcasters/bloggers/peeps in general. If you know something about, say, how a badass Krogan mercenary appearing as an NPC in a sequel to a space-faring RPG appears, KEEP IT TO YOURSELF. At the very least, drop some alerts on some folk. The fanfic I'm making in my head about how Wrex appears in Mass Effect 2 will, ultimately, make how it actually happens all too disappointing. Not alpha, Brad. Not alpha.
Tuesday, January 5, 2010
The Ozz Man Cometh...
No way DOA
My gaming goal for 2010 is to finally get all the achievements in Dead Rising, the polar opposite of DOAX2 as it has some of the the best achievements ever made.
Anyway, back to real stuff. I am starting to hate Dragon Age... Because it is keeping from playing anything else. I want to play Assassins Creed 2, Demon's Souls, and Torchlight. Not to mention Bayonetta that comes out tomorrow, but I just have to look at all of them like I'm a little kid and say "sorry, I can't play I've got chores..." Somehow I got the completionist bug for Dragon Age, it is unhealthy and I'm trying to kick it, but I will finish the game this month come dragons or ages.
Monday, January 4, 2010
It's always nice to have goals.
My gaming goal for the month was to play something on the Triple. You see, I always feel so isolated playing on the PS3, like I'm playing something that should be shared with everyone and matter, but it doesn't. Oddly, I've already completed my goal in finishing Uncharted 2 in the span of about two days. The game is, for the most part, spectacular. Even when it's not, it's still pretty sodding good.
Grits goal for the month is to complete Dragon Age. Yea, it is truly the age of Grits being somewhat frustrated that DA is taking up so much of his gaming time. Somehow, Grits has put in well over 100 hours, so far, and doesn't seem to be that close to finishing. Yea, this is truly the age of getting one's ass in gear.
Our coop goal for the month is to go back and finally finish Resident Evil 5 on it's most difficult setting. Grits and I had a helluva time, earlier this year, playing the hell out of that game nightly. For the most part, it sort of ran it's course with us, but we both want to have that sense of completing the game for all it has to offer. Or, as Chris Redfield so succinctly put it, we are "So sick and tired of it's BULLSHIT". Nice Bonus, indeed.
Anywars, we're also trying to come up with goals of the year for ourselves. Grits tells me that my initial idea of attempting to get all of the achievements in DOAX2 is forbidden. We'll just see about that.