Tuesday, February 23, 2010

No More FIRST IMPRESSIONS


It's taken a bit of monkey-wrenching, but the Wii and I have been reacquainted. Gotta admit, it hasn't been the most joyous of reunions. My interactions with Wii games, outside of your Mario-based game have been clumsy, at best. But, I purchased No More Heroes oh-so long ago, and it stares at me with longing eyes whenever I go to the gaming shelf with something new in mind. So, this month I set the goal for myself of completing it. More significantly, it will be the first Wii game I'd be completing, in the two or so years that I've owned one. I pushed myself through the game's tutorial and first mission. Read on to see how it went.
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I'm of two minds about the game, so far. I have to give it to up to Grasshopper Manufacture. They've set up a pretty comprehensive control-set for a game of NMH's complexity on the Wii Remote. Unfortunately, the Wii Remote just isn't a very good control device for a game of this type. I made my way through the initial level and boss fight, but it was awkward.
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This also couples with another, more personal problem I've found with myself: I do not do well with games that use block or dodge as a crucial component. Be it Devil May Cry, Ninja Gaiden, God of War, or what I'm sure will happen with Bayonetta. I just want to hack away. Blocking just never really occurs to me. Hopefully, I can break this bad habit with NMH.
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On the good side of things, I am smitten with the game's atmosphere. I love Travis Touchdown, as a character and the personality he exudes. I love all of the references to geek culture in the game. Going forward, I also think I'm going to love all of the different assassin's I'll eventually take down on my way to the top.
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So, thus far, the game is really fighting itself with me. Gonna be interesting to see if my love of the game's setting can overcome my disdain for it's shortcomings.

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