Thursday, April 15, 2010

Splinter Cell: Conviction First Impressions

I had been dreading this week for a while now. The Internet had gone a long way toward convincing me that the newest installment of Sam Fisher's badassery was going to be a whiff. Honestly, I really need to stop talking to the Internet.

True, I've only played through what feels like the first mission, but I'm having a lot better time than I'd anticipated. Statements I'd heard about the game being closer to a Bourne atmosphere than a Splinter Cell one are largely accurate. There are smatterings of past volumes of the franchise here, but this game has really been refined for a more action-oriented gamer. Which, I think is good. I goozex'd Double Agent a few months back, in anticipation, and I'm not convinced that the hardcore stealth aspects of the earlier games stand up in today's gaming.

So far, I'm predictably enjoying things like Mark and Execute and Last Known position. The game also seems to borrow some of it's climbing, and subsequent climbing executions from Assassin's Creed, Ubisoft's other cash cow. I'm also liking this more brutal version of Sam.
I don't think I need to tell any of you how satisfying breaking a urinal with a man's face is.

The only detractor, so far, seems to be the game's visuals. Just like with Assassin's Creed, I don't think the game looks bad. It's just that I think I've been spoiled in the past year by games like Resident Evil 5 and Mass Effect 2 for beautiful character models, and Brutal Legend for emotive ones.

Monday, April 12, 2010

Assassin's Creed II: Final Judgement


I didn't like the first Assassin's Creed. I bought it right when it came out in 2007 and it took me months to get around to doing much of anything with it. It might have been that so many amazing games were out back then, but even during some slow times I could never get around to it. Let's just say I was skeptical of all the love, and game of the year awards Assassin's Creed II was getting around the end of last year.

Again I bought Assassin's Creed II right when it came out (somehow I bought all the hype that this one was different and a must play). Again there were too many awesome games to play, again, so I put off playing it. Thanks to this little site Razorburn and I have set up, I had some motivation to finish it as a monthly goal.

So when I started playing the game I was immediately put off by the slow setup. I was not enjoying the tutorials disguised as boring tasks. Luckily, if you can call it that after about two hours, the game started to pick up. I started to really enjoy the setting and the story. I started to get used to, and actually enjoying the controls. There were enough things to do that I was 'feeling it'. Later in the game, however, there is a point where you go back to the 'real world'. When that happened, I got excited, but quickly bored again when I came back and the story just fell on the floor.

At that point, I was done with the game. I had become keenly aware that I was doing delivery mission after delivery mission with very little in the way of compelling motivation. At this point, the infrequent control issues I'd been experiencing throughout the game started to become much more glaring. The late game had harder climbing tasks that would result in me dying instead of just having to retry things. I also started to realize I was holding down the right trigger, A, and Up for 20-30 seconds at a time, with nothing else happening. Am I playing this game or is it playing me? Money became pointless after I spent it all on upgrading my village. The upgrade tree was a bit too short and I maxed things out long before the end of the story, and believe me I wasn't chasing side quests.

The combat, something that I tolerated in the game for the most part (probably one of the worst features of the game), became laughable with the harder enemies. In many cases later on, the best option was generally to put your weapon away and wait so you could do a disarming action on them... Here's a tip, if your 'combat' punishes the player for being active and actually trying to do something with his weapons, and his best option is to sit and wait; to be reactive when six dudes are circling menacingly around him for seconds at a time with nothing happening... You have failed.

It probably sounds like I hated the game, and I did at points, but overall I did like it. It had some of the best challenging and intense platforming I've seen in a modern game with the six hidden Assassin Tombs. I really enjoyed those. There were some great points to the story. The ending of the game had an amazingly 'meta' moment that I loved. Also, the controls are unique and when they work they can make you feel powerful and awesome.

What really bothered me, deep down, was that I can't understand how anyone could call this game of the year with the likes of Uncharted 2, Resident Evil 5, Borderlands, Modern Warfare 2, and Arkham Asylum, out last year. I personally thought all of those games were better than this.

Partially recommended, but beware if you didn't like the first game.
Score: 8/10

Wednesday, April 7, 2010

March Goals: Halfsies again!

In 06, apparently... Anyway, March was something of an imbalance where I gave myself a single-player goal that was a meatball in finishing Bayonetta. There was pretty much no way I wasn't going to hit that. As I'd stated previously, I had a good time with it, but I don't think I quite reached the heights of satisfaction Grits had with it.

Multiplayer, on the other hand, was never going to happen. Grits said as much when he proposed it, that S-Classing RE5 achievements would probably end up being a multi-month goal set for us. In March, however, we did make some solid progress with the DLC campaigns. The true test of our mettle, we still haven't touched. The looming spectre of competitive multiplay. OoooooooooooOOOooooOOOOOOoooooo!

So, not a bad month overall. Assumptions are that RE5 will remain the multiplayer goal for the month. On the single-play side... I'm feeling shaky about this, but I think I'm gonna officially make April NUT UP or SHUT UP month. For years, I've been Capcom's willing bitch. I purchase every iteration of Street Fighter that comes my way, each time telling myself that this will be the magic purchase. The One that will bring balance. The one where I will finally attain, at the very least, competence in Street Fighter. I fail every time, without question. So, with that in mind, I'm setting the goal for myself that I will complete the campaign's of at least 4 characters in Street Fighter 4.

The nuts are at an all time low, people. Can I elevate them? Join us in May, True Believers, and find out!